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Burning Springs: Scene Random Encounters

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How Random Encounters Work


Once a random encounter is triggered, the location enters cooldown for about 18 minutes after all players leave the cell.


Each encounter site runs on a “do all before repeating” rule. As long as you stay on the same server without refreshing or rebuilding it, every spawn point will cycle through all of its potential encounters before starting over.


Some encounters have regional restrictions, meaning they only appear in certain zones, while others require specific conditions—such as being inside a nuked cell. On private servers, turning on “Nuked Flora & Creatures” simulates an active blast and enables these exclusive spawns.


A few encounters include space checks: large creatures like Mega Sloths or Behemoths need enough room for their animations, so they won’t appear in cramped spots.


All encounter sites technically have a 100% chance to spawn something, but it may take up to a minute after entering the cell for the event to appear. If nothing spawns on a public server, another player likely triggered it recently, and the site is still on cooldown.

Random Encounters


There are six core types of random encounters in Fallout 76, and each type has its own dedicated set of spawn locations:


Assault – Battles between two or more factions, such as Raiders vs. Settlers or Scorched vs. Super Mutants. Great for farming meat if you’re running a Carnivore build.


Camp – Traveling merchants or other wandering NPCs who can be traded with on the road.


Object – Static props like corpses that may carry plans, or special characters such as Mr. Squeeze, who sells the Lemonade and Hard Lemonade plans.


Scene – Small set pieces, including tamable pets, idle NPC interactions, or unique encounters like the Insult Bot.


Travel – NPCs following short patrol routes, often merchants or travelers with light dialogue.


Whitespring Assault – Faction skirmishes between enemies and Whitespring security robots.


Special Mention Encounters

Scene


There are a total of 6 different Scene encounter types in Burning Springs and 8 Scene spawn locations.


Armoured Deathclaw rampage


Cowardly Raiders


Go Go Gadget, Head Explode!


Old Campfire


RadHogs Scavenge Caravan

Note: Prickeye’s can spawn inside the corpse’s inventory, including the Brahmin.


Surprise Ghouls


Scene

8 spawn locations

Map of all Burning Springs Scene spawn locations


Hamley Run Camp

1x Spawn

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From the spawn-in location, face Southwest and run forward. Jump off the cliff and keep running until you reach a dirt road. Veer slightly left and continue a few meters down the road. The spawn location is on the corner where the dirt road meets the main road.

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Athens

1x Spawn

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From the spawn-in location, turn West and run over to the red metal bridge. Once on the bridge, walk to the end and turn right. Head toward the nearby house, the spawn will be in the car park at the front of the house.


There is a Thistle spawn on the edge of the carpark as well.

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Sandy's Sock Hop

1x Spawn

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From the spawn-in location, face West and walk forward until you reach the train tracks. Turn South and follow the tracks until you reach the bridge overpass. The spawn location is directly in front of you, on the other side of the bridge struts.

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Hocking Hills Train Station

1x Spawn

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From the spawn-in location, face East and run forward. Jump over or cut through the train station until you’re standing on the train tracks on the other side.

Turn South and follow the tracks until you reach the first house on your left. The spawn will be directly in front of you on the train tracks.

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World of Corn

1x Spawn

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From the spawn-in location, face Southwest and follow the road past the park on your left. Stop at the last wooden power pole on your left before the train line crossing. Turn South and walk toward the large white metal power pylon. The spawn is between the main road and the metal power pylon.

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Meadow Breeze Storage Depot

1x Spawn

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From the spawn-in location, turn Northwest and run down the hill. Jump off the cliff and stop when you reach the dirt road. The spawn will be on your left side.

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Abraxodyne Chemical Power Substation

1x Spawn

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From the spawn-in location, face South and run forward. Keep going and jump over the shipping container blocking the road. Continue straight until you reach a T-junction with a road on your right. The spawn location is in the center of the T-junction. If you reach The Rust Kingdom, you’ve gone too far, turn around and head back.

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Sand Fork Lumber

1x Spawn

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From the spawn-in location, face North and walk forward until you reach the main road. Turn right and follow the road to the end where you’ll see a truck parked. Stand at the front of the truck and face North. Continue along the road past the green ute (pickup truck), and you’ll find the spawn location on the road ahead, just before the police car.

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