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Rejuvenated Legendary Mod Explained

Updated: 4 days ago

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With thanks to MKLovecraft and SpaceLime for the guide suggestion.

In Patch 62, the Rejuvenator Legendary Mod is receiving changes to how it functions, and the Rejuvenated Endurance perk card will play a larger role in boosting its effectiveness.


The base legendary mod will still provide HP and AP regeneration, but its strength will now scale further when paired with the Rejuvenated perk card. This means that staying Well Fed or Hydrated, and investing in the perk, will unlock higher tiers of regeneration than the legendary mod can provide on its own.


If you are a Ghoul, you still get the base HP and AP regeneration from the Rejuvenator legendary mod. However, because Ghouls don’t have Hunger or Thirst bars, they cannot equip the Rejuvenated perk card and therefore cannot gain the extra regeneration or buffs that come from it.

Rejuvenated Legendary Mod


Gain Health (HP) and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.


Crafting Requirements

Components:

  • Stimpak Diffuser x5

  • Legendary Module x120


Applicable: Power Armor


Notes:

  • This effect only applies to members of your public or private team.

  • If you are a Ghoul, you and your teammates will still benefit from the base HP and AP regeneration buffs.

  • It does not affect non-teammates within the radius.

  • The effect is continuous, with no cooldown period, as long as teammates remain within the 50ft radius.

  • Effect stacks across teammates:

    • In a 4-person team where each member wears 5 pieces of Rejuvenator’s gear, the total stacking effect would be:

      • +20 AP regeneration per second

      • +20 HP regeneration per second

Base Buffs


Player

AP Regeneration: +1 per second per Power Armor piece

  • 1 piece = +1/sec

  • 2 pieces = +2/sec

  • 3 pieces = +3/sec

  • 4 pieces = +4/sec

  • 5 pieces = +5/sec

HP Regeneration: +1 per second per Power Armor piece

  • 1 piece = +1/sec

  • 2 pieces = +2/sec

  • 3 pieces = +3/sec

  • 4 pieces = +4/sec

  • 5 pieces = +5/sec


Team

Teammates in range get the same regen as you

  • AP Regeneration (per teammate/per PA piece equipped):

    • 1 piece = +1/sec

    • 2 pieces = +2/sec

    • 3 pieces = +3/sec

    • 4 pieces = +4/sec

    • 5 pieces = +5/sec

    HP Regeneration (per teammate/per PA piece equipped):

    • 1 piece = +1/sec

    • 2 pieces = +2/sec

    • 3 pieces = +3/sec

    • 4 pieces = +4/sec

    • 5 pieces = +5/sec

Rejuvenated Perk Card + Rejuvenated Legendary Mod

Ghouls cannot benefit from these buffs, as the Rejuvenated perk card cannot be equipped on Ghoul characters. Once you turn, you no longer have Hunger or Thirst bars, and the perk requires those to work.


The effects of the Rejuvenator legendary mod and the Rejuvenated perk card are structured into five tiers, each offering different levels of AP and HP regeneration. The buffs they provide to you and your teammates scale with certain condition checks, such as how full or empty your food and drink bars are and how many pieces of Rejuvenator you have equipped.


To use the information below, find the tier or benefits you’re interested in, then check which conditions need to be met for those benefits to apply.

Tier 5 (Max)


Player

AP Regeneration & HP Regeneration:+6/sec per Power Armor piece

  • 1 piece = +6/sec

  • 2 pieces = +12/sec

  • 3 pieces = +18/sec

  • 4 pieces = +24/sec

  • 5 pieces = +30/sec

Team

Teammates in range receive the same regen (AP & HP):

  • 1 piece = +6/sec

  • 2 pieces = +12/sec

  • 3 pieces = +18/sec

  • 4 pieces = +24/sec

  • 5 pieces = +30/sec


Conditions

  • Player is not a Ghoul

  • At least 1 Rejuvenator PA piece is equipped

  • Hunger is between Fully Fed and Well Fed (80% to 100%)

  • Thirst is between Fully Hydrated and Well Hydrated (80% to 100%)

  • Rejuvenated Rank 2 is equipped

  • Less than 10% Radiation on your HP bar

Tier 4 (Strong)


Player

AP Regeneration & HP Regeneration: +4/sec per Power Armor piece

  • 1 piece = +4/sec

  • 2 pieces = +8/sec

  • 3 pieces = +12/sec

  • 4 pieces = +16/sec

  • 5 pieces = +20/sec

Team

Teammates in range receive the same regen (AP & HP):

  • 1 piece = +4/sec

  • 2 pieces = +8/sec

  • 3 pieces = +12/sec

  • 4 pieces = +16/sec

  • 5 pieces = +20/sec


Conditions

  • Player is not a Ghoul

  • At least 1 Rejuvenator PA piece is equipped

  • Hunger is between Fully Fed and Well Fed (80% to 100%)

  • Thirst is between Fully Hydrated and Well Hydrated (80% to 100%)

  • Rejuvenated Rank 1 is equipped

  • If Rejuvenated Rank 2 is equipped, Radiation must be greater than 10%

Tier 3 (Moderate)


Player

AP Regeneration & HP Regeneration: +3/sec per Power Armor piece

  • 1 piece = +3/sec

  • 2 pieces = +6/sec

  • 3 pieces = +9/sec

  • 4 pieces = +12/sec

  • 5 pieces = +15/sec

Team

Teammates in range receive the same regen (AP & HP):

  • 1 piece = +3/sec

  • 2 pieces = +6/sec

  • 3 pieces = +9/sec

  • 4 pieces = +12/sec

  • 5 pieces = +15/sec


Conditions

  • Player is not a Ghoul

  • At least 1 Rejuvenator PA piece is equipped

  • Hunger is between Fully Fed and Well Fed (80% to 100%)

  • Thirst is between Fully Hydrated and Well Hydrated (80% to 100%)

  • Rejuvenated Rank 1 is not equipped

  • Rejuvenated Rank 2 is not equipped

Tier 2 (Weak)


Player

AP Regeneration & HP Regeneration: +2/sec per Power Armor piece

  • 1 piece = +2/sec

  • 2 pieces = +4/sec

  • 3 pieces = +6/sec

  • 4 pieces = +8/sec

  • 5 pieces = +10/sec

Team

Teammates in range receive the same regen (AP & HP):

  • 1 piece = +2/sec

  • 2 pieces = +4/sec

  • 3 pieces = +6/sec

  • 4 pieces = +8/sec

  • 5 pieces = +10/sec


Conditions

  • Player is not a Ghoul

  • At least 1 Rejuvenator PA piece is equipped

  • Hunger is between Well Fed and Fed (60% to 80%)

  • Thirst is between Well Hydrated and Hydrated (60% to 80%)

  • Rejuvenated Rank 1 is not equipped

  • Rejuvenated Rank 2 is not equipped

Tier 1 (Minimal)


Player

AP Regeneration & HP Regeneration: +1/sec per Power Armor piece

  • 1 piece = +1/sec

  • 2 pieces = +2/sec

  • 3 pieces = +3/sec

  • 4 pieces = +4/sec

  • 5 pieces = +5/sec

Team

Teammates in range receive the same regen (AP & HP):

  • 1 piece = +1/sec

  • 2 pieces = +2/sec

  • 3 pieces = +3/sec

  • 4 pieces = +4/sec

  • 5 pieces = +5/sec


Conditions

  • Player is not a Ghoul

  • At least 1 Rejuvenator PA piece is equipped

  • Hunger is between Fed and Partially Fed (40% to 60%)

  • Thirst is between Hydrated and Partially Hydrated (40% to 60%)

  • Rejuvenated Rank 1 is not equipped

  • Rejuvenated Rank 2 is not equipped

OR

  • Player is not a Ghoul

  • At least 1 Rejuvenator PA piece is equipped

  • Hunger is between Partially Fed and Hungry (20% to 40%)

  • Thirst is between Partially Hydrated and Thirsty (20% to 40%)

  • Rejuvenated Rank 1 is not equipped

  • Rejuvenated Rank 2 is not equipped

Rejuvenated Perk Card


If you are reading this guide, then it is assumed that you already know about this perk card; however, information overload is part of my reputation, so:


The Rejuvenated Perk Card can be found under Endurance.


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and offers the benefits below based on which rank is equipped, whether you are bloodied, and the level of your Hunger and Thirst bars.


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Downloadable copy here.

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Hey there, I'm Kat, also known as Duchess!


I'm an Aussie data miner who creates guides for farming, events, and food buffs in Fallout 76.


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