Burning Springs: Grunt Hunt Guide
- Duchess Flame
- 2 days ago
- 3 min read
Updated: 5 hours ago

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How to start Grunt Hunts
There is no questline, cost, or requirements to start a Grunt Hunt.
Simply fast travel to Highway Town > Bounty Board

From the Bounty Board, turn left, and you will see The Last Resort.
Enter the saloon and face north. You’ll see The Ghoul directly ahead, against the back wall.

To start a Grunt Hunt, interact with the flyers on the table.


The quest notification appears in the top right corner of your screen, depending on your notification settings. It shows the Outlaw’s location and the mutation.

You have 10 minutes to kill the Outlaw.

You can only have one Grunt Hunt active at a time, but there’s no limit to how many you can run. Just return to the Saloon each time, and you can keep running them back-to-back all day.
Enemies
Event Boss
Each Grunt Hunt has a boss with a Daily Ops mutation. The game remembers the last three mutation types you fought and temporarily removes those from the pool. This stops you from getting the same mutation over and over. The next boss type is chosen at random from the remaining mutation types.
List of possible event boss mutation types:
Frosty Outlaw
Healing Outlaw
Resilient Outlaw
Stealthy Outlaw
Swift-Footed Outlaw
Toxic Outlaw
Volatile Outlaw
Event enemies
You’ll encounter a minimum of ten enemies in total, including the Outlaw. All of them spawn with the same mutation as the Outlaw, but once the Outlaw is killed, the mutation drops off, and they revert to normal enemies. Some are already in the area, and the rest are filled in by either feral ghouls or Rust Raiders, depending on the location your Grunt Hunt sends you to.
During the event, the game keeps the area topped up with enemies. It checks how many hostiles are nearby and spawns more if the count drops too low, with the boss included in that total. If any wander too far or get stuck, the game replaces them so the event keeps moving.
List of possible event enemies and locations
Feral Ghouls
Sandy's Sock Hop
Shade Hill Church
Rust Raiders
Abraxodyne Chemical Power Substation
Albany
Ash Cave
Cobby’s Corner
Fort Steuben
Hamley Run Camp
Honey Well Apiary
Meadow Breeze Storage Depot
Prospect Hill
Sand Fork Lumber
The Chop Shop
The Rust Kingdom
Westbrook Horse Ranch
1* Grunt Hunts
When you first start running Grunt Hunts, the boss will only ever spawn as a 1* enemy. This is the starting tier for everyone.
2* Grunt Hunts
Once you have completed 10 Grunt Hunts and finished the 2 Star challenge, the event boss can spawn as either:
1* enemy - x%
or
2* enemy - x%
3* Grunt Hunts
After completing 50 Grunt Hunts and finishing the 3 Star challenge, the event boss can spawn as either:
1* enemy - x%
or
2* enemy - x%
or
3* enemy - x%
Locations
The game keeps a short memory of where your last three Grunt Hunts took place. Those locations are temporarily taken out of rotation, so you aren’t sent back to the same spots over and over. Your next Grunt Hunt will be chosen at random from the remaining locations.
For example, if your last three hunts were at Hamley Run Camp, Dino Peaks Mini Golf, and Fort Steuben, those three will sit out for the next roll. Once you complete a hunt at a new location, the oldest one on the list is added back into the pool.
List of all possible Grunt Hunt locations:
Abraxodyne Chemical Power Substation
Albany
Ash Cave
Athens Armory
Athens Ruins
Dino Peaks Mini Golf
Fort Steuben
Hamley Run Camp
Honey Well Apiary
Meadow Breeze Storage Depot
Prospect Hill
Railroad Service Yard
Sand Fork Lumber
Sandy’s Sock Hop
Shade Hill Church
Super Duper Mart
The Chop Shop
The Rust Kingdom
Westbrook Horse Ranch
Other Guides
Grunt Hunt Guide
Grunt Hunt Rewards and Checklist
Head Hunt Guide
Head Hunt Rewards and Checklist

Hey there, I'm Kat, also known as Duchess!
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